Star Trek Online Star Trek Online on TwitterFree Seven of Nine outfit |
- Star Trek Online on TwitterFree Seven of Nine outfit
- Jem'Hadar Recon Ship in the Lobi Store!
- Dress to the Seven of Nines!
- A small Year of Klingon wishlist...
- The Year of Klingon - Khitomer map and ship interior rework - before/after gallery
- Lobi sale and Jem Recon in the Lobi store
- PSA: the "Seven" jacket is currently bugged for male characters, but there is an easy workaround
- Pahvo Dissension guide
- Ten Forward Weekly - The Year of Klingon Environments (btw, are Klingons getting disco heads this year?)
- EC credit cap increase
- I am not sure when devs updated Ambush Turrets as I was away for a while, but I like it
- New loading screen, effort level 100 :P but just allow me little question and that is - where is his/her's head xD
- Ten Forward Weekly 06.05.2020: Year of Klingon Environments
- PC and Console Patch Notes for 5/7/20
- Looking for a fleet
- Need some help with pinpointing an ability
- Trading BOFFS appears bugged for some characters
- [PS4] Delta Quadrant Episode 13 "Alliances"
- Found out today that the Voth Citadel Dreadnaught can be assimilated
- Let's talk ground PVP; or "Why am I insta-killed on spawning"
- Note about Nog, Odo, and Kira in the Hur'q Storyline
- Ground active doff question
- Where are saved character outfit files stored on PC?
Star Trek Online on TwitterFree Seven of Nine outfit Posted: 07 May 2020 07:03 AM PDT
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Jem'Hadar Recon Ship in the Lobi Store! Posted: 07 May 2020 07:54 AM PDT
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Posted: 07 May 2020 07:54 AM PDT
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A small Year of Klingon wishlist... Posted: 07 May 2020 01:26 AM PDT To start with, I'll just say that I am extremely happy that after 10 years Cryptic is finally giving Klingons some deserved love. Regardless how this'll end up, it's great to know some updates are in the works. That said, as a KDF player since beta, there are some particular things I'd like to see, so I've decided to post some suggestions, some of which shouldn't really be too hard to implement. The rest is just wishful thinking. Feel free to post your ideas of what you'd like to see as well.
There would be many, many more things I'd love to see added for the KDF, but I understand it might be too much, especially considering the times. I imagine many of the content will be done by devs at home, so it's natural many of it will be visual updates and such. Still, if there's a particular idea you have you think it's worth bringing up, then feel free to comment. [link] [comments] | ||
The Year of Klingon - Khitomer map and ship interior rework - before/after gallery Posted: 07 May 2020 01:06 AM PDT Screenshots from the before/after slideshows of the new KDF environments featured in the latest Ten Forward Weekly. Imgur album: https://imgur.com/gallery/Z8ZroA6 [link] [comments] | ||
Lobi sale and Jem Recon in the Lobi store Posted: 07 May 2020 07:31 AM PDT
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PSA: the "Seven" jacket is currently bugged for male characters, but there is an easy workaround Posted: 07 May 2020 09:33 AM PDT Just a friendly PSA: the new "Seven" jacket from Picard(named "civilian 2399" in the tailor) is currently bugged on male characters. At least, the color for the shirt is. However if you switch to another top that has 4 colors (like Antares 1) you will see the "missing" color from the Seven jacket, and can set it to the color you want before switching back to the Seven jacket. That said, whatever "other" top you choose to find this missing color will be limited to the color palette for that piece, so if you want the full extended color palette options for your shirt you will need to choose something like "colony jacket"(or some other piece you own that has the new/extended color palette). Hope that makes sense! PS: the good news is it's NOT an "off duty" uniform and boffs CAN use it! Woohoo! [link] [comments] | ||
Posted: 07 May 2020 01:26 AM PDT TL;DR at the end. First, your gear. The focus is on AoE and defending static locations.
And now the mission. You start in the middle of the map. Several paths lead away from this central point. There are Agonizers around the big crystal in the middle. Overload it (F) and replace it with a small crystal (F). These spots are also marked by faint white circles on the ground. Shortly, these small crystals will heal the big one, and you can move on to do that repeatedly along one of the paths. Only three paths will be used! A faint white glowing tendril will extend down each valid path. Generally, a group will have two people go down one path and two down another, while a solo player takes the third path. Along these paths, you'll see big crystals surrounded by Agonizers, just like the first one. Defeat the Terran troops guarding it, then heal the big crystal just like the first one (replace Agonizers with small crystals). You then have to guard these small crystals from enemy groups that will beam in, generally from two directions. If a small crystal is destroyed, replace it. If even one is missing, the control point won't progress. After the big crystal is healed, follow the glowing tendril and move onto the next one. After an entire path is healed, you'll hit a dead end, and you can use the button at the bottom right ("Low Priority Interaction" UI widget) to beam back to the center. Note that sometimes this will be a default interaction, so be careful that you don't press F while it's up or you'll be booted back to the beginning, wasting time as you run back to where you were. Players who finish their path before the rest will generally transport to the center and help another path. After all paths are done, everyone can beam back to the center and the next phase begins. After some setup/briefing time, you'll face a steady stream of Terran troops trying to put Agonizers on what look like crystal roots/vines surrounding the arena. Overload the Agonizers and place a small crystal on that spot to heal that root. After a few minutes, the boss will arrive in the center. But it's not one unit - it's two. Use Uncertainty Burst on the pair of them as soon as they arrive so they kill each other and ignore you. Kill them while preventing adds from hurting the crystal root things. After that, you're done. TL;DR: Ranged AoE weapons, Uncertainty Burst module, Crystal Prism module. Replace Agonizers with crystals. Follow one of three glowing paths - two pairs and one solo player. Replace Agonizers with crystals. Defend crystals until healed, then move to the next. When a path is done, beam back to center. Replace Agonizers with crystals. Defeat bosses. [link] [comments] | ||
Posted: 06 May 2020 06:18 PM PDT
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Posted: 07 May 2020 02:22 AM PDT So i just bought the EC credit cap increase and wanted to know how I can make sure it was activated, do i need to use an item or is it automatically unlocked? I don't want to end up losing EC because it bugged out or i forgot to activate my purchase or something [link] [comments] | ||
I am not sure when devs updated Ambush Turrets as I was away for a while, but I like it Posted: 07 May 2020 09:20 AM PDT
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Posted: 07 May 2020 09:14 AM PDT
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Ten Forward Weekly 06.05.2020: Year of Klingon Environments Posted: 06 May 2020 08:46 PM PDT Link: Youtube [37:50] Theme: Year of Klingon Environments Guests: Lead Environment Artist Scot Boyd and Senior Environment Artist Nick Duguid Twitch was twitchy, Mike decided to pre-record this, so no community questions this time.
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PC and Console Patch Notes for 5/7/20 Posted: 06 May 2020 05:54 PM PDT
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Posted: 07 May 2020 08:08 AM PDT If this isn't allowed here, please let me know. I'm looking for a fleet on pc fed side, and couldn't find another way to search. Is anyone with a fairly active fleet recruiting? [link] [comments] | ||
Need some help with pinpointing an ability Posted: 06 May 2020 09:06 PM PDT I was in some TFOs today and there was a moment when an image of my ship split from my ship and flew at my target, as if using ramming speed, smashed into the other ship, and disappeared. I have looked through my traits, consoles, etc. and can't seem to find anything that would cause that effect. Any suggestions on what this may be? Was it caused by me or someone else's ability? [link] [comments] | ||
Trading BOFFS appears bugged for some characters Posted: 07 May 2020 05:18 AM PDT I know bridge officer candidates can't be traded through mail or account bank only sold on exchange or put in a fleet bank. I have been able to trade them before between myself and another player. Weirdly I was able to trade it to my friend but they were unable to trade it with me on a different toon. We are not in the same fleet so feet bank was not an option- is there something up with overflow or something like that going on? Even tried doing it by changing maps to fix any bugged inventory but still my friend is unable to see boff candidate to trade in trade menu. I can activate the trade menu from my end and am able to trade the boffs just fine- what's the deal? [link] [comments] | ||
[PS4] Delta Quadrant Episode 13 "Alliances" Posted: 06 May 2020 10:48 PM PDT Somewhat still new to the game was previously playing off and on now hoping to hop in with someone and do some missions. Thanks psn: CosmmiK [link] [comments] | ||
Found out today that the Voth Citadel Dreadnaught can be assimilated Posted: 06 May 2020 10:44 AM PDT
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Let's talk ground PVP; or "Why am I insta-killed on spawning" Posted: 07 May 2020 01:51 AM PDT My newest interesting in STO is Ground PVP. I thought I had a pretty decent setup going, all gear upgraded to maximum, some pretty decent kit modules and the like (trajectory bending, gravitational spike, phasic shroud, bio-essence transfer). However, I am insta-killed by a set players who I regularly see (Darth K, I'm looking at you). They seem to have no cooldowns on their abilities, are immediately revived after I see their health drop to zero and then they run to camp the spawn point and kill me before I can do anything. How can I defeat them? Is it possible? Or are they running on exploits/cheats? I've tried to engage them in chat to find out what gear/traits/abilities they are using but they just ignore everything. I'm at a loss and would really like to know. So...what's the current meta for ground PVP running a Fed Tac captain? I would like to win at some point. [link] [comments] | ||
Note about Nog, Odo, and Kira in the Hur'q Storyline Posted: 06 May 2020 02:47 PM PDT Did anyone else notice that in a couple of the headshots of the characters talking, they have the collars associated with their canon DS9 uniforms? And that Odo appears wearing a variation of his beige DS9 uniform in a couple of spots in the Hur'q storyline? And then at the end of the Hur'q storyline, when you're in Quark's with Nog and Martok, Nog is wearing his DS9 engineering uniform instead of his captain's uniform? Did the devs do this after Rene and Aron passed away? Or was it always like that? [link] [comments] | ||
Posted: 06 May 2020 06:55 PM PDT Are your ground boffs effected by your active ground doffs at all? Like, will my engineer boffs get a chance for extra turrets/mortars and such etc. will boffs using hypos have a chance at spawning nurses and so on? Or should I only use active ground doffs that will effect my captain's abilities directly? [link] [comments] | ||
Where are saved character outfit files stored on PC? Posted: 07 May 2020 12:48 AM PDT On Windows 7 specifically, I'm wondering where the saved outfit files are stored? Also wondering why do some saved outfits appear only for certain characters despite them being the same faction, race and gender and having access to the same options in the character creator? Two generic (not Tovan) romulan tactical boffs for a romulan captain, for example, and their saved outfits don't appear to be shared. I know this usually works fine for other races, don't know why romulan saved outfits work differently. [link] [comments] |
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