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    Friday, November 8, 2019

    Star Trek Online Three New Patrols Join the Patrol System!

    Star Trek Online Three New Patrols Join the Patrol System!


    Three New Patrols Join the Patrol System!

    Posted: 08 Nov 2019 09:00 AM PST

    Away Team Musings

    Posted: 08 Nov 2019 05:38 AM PST

    Okay, so I've been testing away teams on Tribble for a few days. Here's some musings and conclusions:-

    • BOffs will take 2-6 seconds between shots. Yes, 6 seconds, this is not hyperbole I actually timed it. It could take even longer if they're rolling around, trying to avoid fire. With weapons that have a short secondary fire cooldown it's actually possible for the BOffs to use secondary fire every other shot.
    • Turrets and drones don't have the same weapon AI as BOffs, meaning even low damage turrets could conceivably do more weapon damage than a BOff.
    • Including the rarer skills (like from lockbox or events), Sci-BOffs have the best offensive abilities, Eng-BOffs are second while Tac-BOffs are a distant third.
    • Sci and Eng BOffs rely mostly on their abilities for damage, while Tac-BOffs mainly rely on their weapon damage.
    • BOffs will generally use most of their offensive abilities upon entering combat. This isn't a bad thing when it comes to Sci and Eng BOffs, but for a Tac-BOff it could mean several seconds before they actually start firing (I've actually repeatedly found my Sci-BOffs killing the target before the Tac-BOff had a chance to open fire). In my opinion it's best to disable a Tac-BOffs abilities and activate them manually (or not at all).
    • Turrets are great when stationary for a good deal of time, but drones are better for running fights. I know, duh, but since most of STO has combat on the move, drones are better in most circumstances in my opinion.
    • Creative trait is best for Sci and Eng BOffs, boosting their offensive and defensive abilities.
    • Due to how BOffs work with weapons, weapon boosting traits are largely worthless (exception below).
    • Basically, due to their poor abilities and BOff weapon AI, Tac-BOffs aren't very good. *EXCEPT* if you equip them with a weapon that has sustained fire, like the Plasma Piercing Beam Rifle. Then they will keep firing until the sucker is dead. And I mean keep firing, so don't give it to your healer, since they won't take time out to heal you. This also makes weapon boosting traits more useful. Doesn't make them as good as Sci-Boffs, but it does close the gap somewhat.
    • The BOff version of battle strategies has no global cooldown, meaning you can activate all three with one Tac-BOff and stack them on your captain.
    • The Jem'Hadar sound good, but most of their advantages are wasted by using shroud at every available opportunity in combat, where just plain attacking would be faster.
    • Your BOffs will summon combat pets in their inventory as soon as they enter battle. This is actually pretty good now, since with the new pet cooldowns and transporter DOff from the Romulan embassy, they could be summoned quite often.
    • Sci-BOffs are great for killing trash mobs with their AOE abilities (especially hyperonic radiation and cold fusion flash). Tac-BOffs with a Plasma Piercing Beam Rifle are best vs large hp sacks, like bosses, who won't immediately die from a SCi's AOE abilities.

    The optimal party seems to be 2x offensive science officers, 1 healer science officer and 1 engineer. If they have semi decent equipment, that team setup should carry you through elite content.

    To be honest I'm actually at the point of making my away team 3 offensive sci's and 1 healer sci, even doing away with shield heals from an engineer. Mobs just die so quickly to them, even on elite.

    submitted by /u/AboriakTheFickle
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    Captain & XO of the U.S.S. Cornholio, scouring the galaxy for T.P.

    Posted: 07 Nov 2019 01:16 PM PST

    They need to add Eaves original pylon design as an option for the Donnie:

    Posted: 07 Nov 2019 10:30 PM PST

    Why do so Many Posts Here have a Negative Score?

    Posted: 07 Nov 2019 10:22 PM PST

    I was about to try out some Star Trek Online with my brother and hopped over here to the reddit. It's alarming to see these normal looking posts asking questions or looking for friends all downvoted so heavily.

    Is this community friendly to new players or should I be worried I am getting into the same toxic relationship with a game that made me quit playing Eve?

    submitted by /u/Jay-Eff-Gee
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    I finally just bought out for the Elachi ship!

    Posted: 08 Nov 2019 06:02 AM PST

    Anyone else? Ship looks awesome IMO. I got sick of running that mission over and over!!

    submitted by /u/Gangster1966
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    (PC) Returning player looking for fleet

    Posted: 08 Nov 2019 10:20 AM PST

    I'm looking for a PC fleet to join. I came back a couple months ago after a few years away and the fleet I was in is RIP DEAD. I was going to try to take it over since everybody is inactive but decided not too since a one person fleet is pointless.

    Little about me, I have 3 max level Fed captains I'd like to move over. I am a pretty frequent contributor to fleet projects, I contribute almost everything except sometimes not as much Dil, (Whoever has enough) though I do have some Gamma recruit fleet only Dil I need to burn. I contribute about every white doff I get, and each captain is deep in inventory doff overflow right now, so help me get rid of them!

    I'm looking for an active fleet that has a lot of projects to contribute to for credits. I would like to find one with at least a level 3 shipyard so I can get my fleet gagarin later on after I get my free event ship coupon. Also if the fleet is upgraded enough to purchase some of the extra slots, etc. vuln locators and other shinies that's great but not really required.

    Basically just looking for a good group to join, where I can help out with resources and have access to fleet stores. I"m pretty drama free and solo mostly but want to get into some advanced TFOs and other stuff as my build and gear gets a little more closer to "finished".

    So if your fleet is recruiting and looking for an active contributor, give me a holler.

    submitted by /u/somenewnoob
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    Why is mission content so short these days? (discussion - no flair?)

    Posted: 08 Nov 2019 01:08 AM PST

    For some people, that's going to seem like a really weird question, but to start, let's not confuse playtime with content.

    In a lot of the older missions that are seeing revamps, there was a fair amount of running about, collecting stuff, 'researching' enemy datavaults, etc. I know a few people, and myself included at times, got fed up constantly running about, especially after the first play through, Boredly They Rode being something of a fixture on that one especially if you wanted a decent load-out of those sweet, sweet Dominion Polaron goodies. Even today I see quite a bit of criticism directed at story missions because players have to get from point A to B potentially without anything to shoot at, something I think was possibly emphasised by the Impossibility of reason. Seriously, we literally couldn't step outside that cave without something trying to jump us practically every time...

    By contrast, we get time-gates. Pointlessly shooting up mobs that are barely a threat to most players, more than a little directly symbolising gaming churn in a nutshell, gone like a flash in a pan. Unless you're one of those players who hates time gates to the point of *cloak/placate/run, wait/make coffee or sammich, receive message, 'mop up', repeat at next gate*, which I have to admit is the point I've been getting to myself and I've been fairly vocal on how much I dislike the concept of afking.

    In essence, I guess, the question is where has the elegance of narrative gone? Bluntly slapping hard-gates (even if you don't show us the timer... Patrols...) into missions isn't something that should be mistaken for being 'engaging'. Even running up the hill on Imaga while 'dodging' barely competent or aware patrols as a softgate (Doomsday Device) was more engaging. So what happened?

    Has STO now been around so long that the people who did the work to get it here have been promoted into not doing the work they're clearly good at? Are we looking at some sort of inverse Dilbert Principal where there's actually a brain-drain into management? Has the definition of 'content' been skewed as being 'make something we can sell' vs 'create something interesting to play/interact with'?

    Hyperbole aside, am I actually just alone in this? Is it actually just me, or is this something that other people have noticed and questioned as well? Does anyone actually prefer it this way around? Other than the devs who can at least be said are taking a fair less time-intensive development route.

    submitted by /u/daiphelion
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    Into the Sunset [4K]

    Posted: 08 Nov 2019 10:33 AM PST

    A lore question about Iconians

    Posted: 08 Nov 2019 08:48 AM PST

    So they has spies everywhere and had all the intel. They must have known about 29th century Starfleet. The only way that could have happened is if their invasion was a failure. They can't travel back in time themselves, and relying on Vaadwur or Elachi is not the safest bet as they can go rogue or be stopped by 29th century Starfleet. Their invasion was destinied to be a failure. Yet they still presisted. Why? There are other flaws in their ivasion plan, but that one bugged me the most

    submitted by /u/americanwolf999
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    What are some good STO Podcasts?

    Posted: 08 Nov 2019 05:00 AM PST

    Hey Captains,

    My girlfriend and I just started playing STO together and we've been wanting to find a good podcast that focused on in-game story and news, tips and tricks and all of that. I listen to Priority One but am on a bit of a blackout with anything that discusses details of the upcoming series. Since Major Spoiler Avoidance is in effect we want a podcast that focuses primarily on the game is what I'm looking for.

    Thanks!

    submitted by /u/DrSkyentist
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    Loving this ship! Can't wait to get the third in the set with the free coupon! Tetryon for the win!

    Posted: 08 Nov 2019 10:28 AM PST

    STO Discord Anniversary Giveaways - November!

    Posted: 07 Nov 2019 03:32 PM PST

    Hello!

    We've been hosting monthly giveaways leading up to the New Year and the 10th Anniversary (Oct-Feb). Last month's grand prize was the Intel Science Bundle, along with consolation prizes donated by members of the community.

    This month's featured giveaway items are the Tier 1 and Tier 2 Pink Vanity Pack along with various prize milestones listed below: Winners will be drawn on/after December 6th, and our grand prize listed below will be drawn on November 21st. To enter all you have to do is join the server and head over to the #sto-giveaways channel.

    Next month's giveaway will be a Infinity T6 starship, and January's will be a Lobi ship of the winners choosing.

    November Prizes:

    15 entries: 9th Anniversary Party Horn

    30 entries: Officer Training Manual - Tactical - Kemocite-Laced Weaponry II

    45 entries: Ferengi D'kora Marauder (T5)

    50 entries: Player's choice of Infinity T5 Ship (1x Romulan-KDF offerings, 3x Federation-aligned offerings)

    In addition, our grand prize giveaway is for players of ALL platforms - $20 digital gift card for Arc/XBL/PSN. Above prizes are PC/Xbox only (Pink Vanity Pack can be redeemed on Console)

    Spread the word and click here to join us! See you there. (This discord is not affiliated with the Subreddit one listed in the sidebar).

    submitted by /u/CmdrSFC3
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    Just started playing and seem to be stuck in a game breaking bug

    Posted: 07 Nov 2019 11:16 PM PST

    I just started playing tonight and I was doing the Corvan Mining Quest when Caroline Fletcher scaled a wall to kill a wave of Klingons. Now she can't get back over and I can't finish the mission as she is not able to activate the drill. It won't let me leave the area or restart the mission.

    Any suggestions? I was enjoying it up until this happened.

    submitted by /u/wazalooo
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    Did the Lost Dominion Arc get an update?

    Posted: 07 Nov 2019 01:02 PM PST

    Kelvin Timeline Klingon Regalia

    Posted: 07 Nov 2019 05:12 PM PST

    Oh man, I am not looking forward to my first post on the Star Trek Online sub-reddit being a sort of complaint, sort of... I'm not sure, morbid curiosity?

    Anyway, having just bought the Kelvin Timeline Klingon Regalia for my male Orion (all of three, as far as I'm aware), I can't help but notice that the outfit is missing a few parts. Like the helmet, of all things. Despite A: The female Orion's getting access to them and B: Being literal green-skinned reskins of humans.

    Am I just being particularly dense or are they legitimately, and nonsensically, missing a few key parts of customisation?

    submitted by /u/Donutduffer
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    The Kobayashi Maru, a new take

    Posted: 07 Nov 2019 02:52 PM PST

    When I first started playing I was excited to see if and how they implemented the Kobayashi Maru test, and while I can see why they do it the way they do, it misses the point of the test.

    Here's my proposal.

    25c Starfleet cadets start with a dedicated training ship of some small scout class, like an old Magee or something. I suggest the U.S.S. Baden-Powell (founder of the boy scouts). Or maybe the U.S.S. Quantico.

    When the player reaches level 5, he's called into Quinn's office, who orders him to rescue the S.S. Azura freighter, maybe with orders to not risk the his ship or something. When it's played through, all those class-specific choices are available to all players. The choices they make, whether to heal the crew, or save the freighter, or save the captain, or to flee the scene, etc (all choices eventually lead to destruction). When the player "dies" he finds that he's in a holodeck that he was diverted to when he tried beaming back to his ship.

    The choices the player made in the mission dictate whether he is given command of an escort, cruiser, or science ship, and possibly also dictates certain outfittings, like maybe a unique console based on whether he risked his ship to save the captain, or followed orders and retreated or something.

    Ideally this ship could scale from level 5 to 30, maybe.

    Obviously every cadet knows about the Kobayashi Maru test, so they've made something new to test ship commanders.

    submitted by /u/TikiJack
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    Ultimate Tech Upgrade result question

    Posted: 07 Nov 2019 07:46 PM PST

    I have a few spare account bound Ultimate Tech Upgrades. If I use these on an item to do the upgrade, what determines whether the results are account bound or can be sold on the exchange instead?

    submitted by /u/PetersenReddit
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    The wave is for attention, the content is in the chat :P

    Posted: 07 Nov 2019 07:30 PM PST

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