• Breaking News

    Tuesday, August 24, 2021

    Star Trek Online Good bye, my friend!

    Star Trek Online Good bye, my friend!


    Good bye, my friend!

    Posted: 24 Aug 2021 04:30 AM PDT

    This is your dilithium sink?

    Posted: 24 Aug 2021 06:47 AM PDT

    So after careful consideration, the decision was to take things from us rather than give us something to spend on?

    I am very frustrated by that decision. What I will do now is actually play less because rather than reroll an endeavor, I will simply not do it.

    This is a half baked lazy solution.

    submitted by /u/chetthewonderdog
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    PSA: Don't buy tokens while already at the cap.

    Posted: 24 Aug 2021 08:26 AM PDT

    As expected it will gladly take your dilithium and won't give you a token because you would be over the cap.

    submitted by /u/dukedom42
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    The special Phoenix Prize Pack event returns! You can get a free Prize Pack every day, and the packs have a chance at an Experimental Upgrade Token.

    Posted: 24 Aug 2021 09:00 AM PDT

    House United Promo for Playstation is Available!

    Posted: 24 Aug 2021 06:29 AM PDT

    Save 15% on Keys this week, and get the Keyring Bundle.

    Posted: 24 Aug 2021 09:01 AM PDT

    Cryptic in Crisis

    Posted: 23 Aug 2021 10:34 AM PDT

    Cryptic doesn't know how to make a videogame. They did at one point, but that's long been forgotten. This is not hyperbole: Magic Legends failed, and Star Trek Online is a perfect example of why.

    The extent of the mismanagement of STO is stunning. It all started after Victory is Life, when Andre Emerson was appointed executive producer. At this time, there was a major shift in how Cryptic operated - from developing a game to maximizing profits. Everything has been monetized, from featured episode replays (moved to Mudd's Market) to reputations (buyouts). That which could not be monetized was removed, such as the foundry.

    Prior to the Emerson era, Cryptic had scalable systems in place as a framework to develop future content. Fleet holdings, reputations, battlezones, captain specializations*. These systems are smart, since this enables future content to be developed easily - the base design work has already been done. Of particular note is that a developer recently complained that ship design space was too limited since players wanted certain things. New specializations would solve this issue for the developers.

    One thing that is not discussed is the inefficiency of content under Emerson. It used to be that a story arc would introduce an Alien species. Three of the ships designed for the new enemy would go into the lobi store, infinity lockbox, and promo box.** Fleet holdings would be created and used in story missions to maximize the value from environment designs. Even C-store ships would show up in missions, such as the pilot escorts. These are clever ways that Cryptic could make the most of what they had. In a confusing display of management, Emerson stopped all of these practices.

    What is it players enjoy doing in STO? Prior to random TFOs, the most popular queues were Infected Space, Crystalline Catastrophe, and Red Alerts. It's clear that players enjoy quick queues - which is why it's especially baffling that Emerson has decided to make time-gated TFOs with accompanying events the focal point of the game. The vast majority of new items introduced in the past two years, including the only "free" item set, required grinding a miserable TFO for over two weeks. Or, players have an option of paying up.

    Exploitation of players has been Emerson's MO since he started. Let's take a deep dive on how he has made this game more expensive than ever. Item sets are no longer from missions, but events or the lobi store. Ships are gone from the lobi store, and lockbox and promo ships are coming out at a breakneck pace. Legendary ships have replaced regular C-store ships, and bundles laced with junk have jacked up prices on ships to unreasonable levels.

    As much as I'm bashing Emerson - and don't get me wrong, he is a problem - the real issue lies with Cryptic's leadership. They've become addicted to cutting costs and increasing monetization and have forgotten who their customer is. STO has a captive audience - people who play the game because they have in the past - so they can exploit them. On a new game like Magic Legends, they have to actually attract players - customers - and give them a worthwhile product. Instead, they gave them exploitative monetization and it failed miserably.

    This wouldn't be the first time an MMO developer failed because of over-monetization. Jagex, the developers of Runescape, brought back a version of their game without any micro-transactions. It's currently twice as popular as the version with, despite lacking years of content and having a smaller development team.

    STO is at a low point of the past decade. The Dilithium Exchange crisis is the manifestation of Emerson's awful leadership. Everything in the game has been monetized, so there's no easy solution to fix the dilex. There's two ways out: demonetize, or design new systems that use dilithium. If they choose the latter, they might return to systems that work, such as fleet holdings. To me, their response to this issue will make or break STO. There has been a lack of competition in the MMO space since 2016, and the next generation of MMOs are starting to release (such as New World). Now is a great time to jump ship.

    There is still hope for the future. Traditional wisdom says that the failure of Magic Legends will mean a surge of support for STO so Cryptic has a game to fall back on. If they don't, I think we might see an end to not just STO, but Cryptic as a company.


    *For reference, the last fleet holding was 2017, battlezone and specialization were 2018, and reputation 2019.

    **Also a new energy weapon visual, which would also get reused for the lockbox.

    submitted by /u/refugeeinaudacity
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    By popular demand you say..?

    Posted: 24 Aug 2021 09:50 AM PDT

    I play everyday and I missed it. I am very frustrated

    Posted: 24 Aug 2021 03:15 AM PDT

    I just got the Nukara shields on my KDF character, and I'm in love with it on the bird of prey

    Posted: 24 Aug 2021 01:07 AM PDT

    Kael: Hey folks - we hear you on taking the free re-roll and pass tokens away. Discussions are happening internally, you'll hear something from me as soon as we know more.

    Posted: 23 Aug 2021 02:58 PM PDT

    Don't waste Dilithium on pass tokens! Free way to skip Admiralty missions.

    Posted: 23 Aug 2021 01:38 PM PDT

    I'm sure everyone has seen by now that on August 24, Cryptic is taking away free Pass tokens from Admiralty missions and instead selling them for 2,500 dilithium. DO NOT WASTE DILITHIUM ON THIS!

    Instead, go to the ship vendor in Earth Spacedock, Qo'nos, New Romulus or Deep Space Nine and buy Shuttles and Runabouts for each of your factions. There are 7 in total you can buy. The Runabouts (x3) are 34,250 EC and the Shuttles (x4) are 20,550 EC (184,950 EC TOTAL). You can send these shuttles on missions by themselves to bypass missions that have terrible rewards. They only take 5 minutes to cooldown after the mission, so you can always have some available to skip. DO NOT WASTE DIL ON PASS TOKENS!

    submitted by /u/arkhammer
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    Patch notes…..

    Posted: 24 Aug 2021 12:05 AM PDT

    https://www.arcgames.com/en/games/star-trek-online/news/detail/11495323

    Copy and paste;

    Event Campaign – Part III:

    No Win Scenario Event:

    This Featured Event is the fourth of a series of upcoming Events that will participate in the third installment of our multi-event system known as an Event Campaign.
    This Event will include multiple TFOs previously featured individually in a combined Featured Event that will allow players to choose their preferred test each day. The event versions of "Kobayashi Maru" and "Arena of Sompek" can be accessed via the new Event UI, accessible within your Mission Journal by pressing on the "Events" Tab. Participating in this Event will give all players the opportunity to win a Temporal Hack Kit Module for their entire account! Kobayashi Maru and Arena of Sompek TFO Updates:
    Each have a fixed duration during this Event.
    Prior to the designated ending point, neither can be failed. During this Event, the Untimed/Infinite versions of these TFOs will be temporarily disabled. Each completion will reward a Choice of All Marks (replacing the usual Mark rewards). Both TFOs have had their Cooldown Timers temporarily disabled. Rewards:
    Players will be able to earn their Daily Progress once every 20 hours.
    Accruing a total of 14 days' worth of Daily Progress will allow you to claim all of these rewards: Kit Module – Temporal Hack (Account-Wide Reward) 25,000 Dilithium Ore (once only). 3x Featured TFO Reward Boxes (once only). Each gives a choice of 1x Specialization Point or an Enhanced Universal Tech Upgrade. Bonus Rewards: After claiming the Grand Prize, you will unlock the option of earning additional Dilithium Ore each day, beginning at 8,000 Dilithium Ore for the first day's completion, and increasing for subsequent days.

    Zen Buyout Option:
    For players interested in instantly completing the To Hell with Honor Event event, we will be offering the option to purchase the remaining progress of this event at a scaling amount of Zen, as with other recent events.

    A Second Chance:
    Progress after the Event has ended will remain in an all new Second Chance interface, allowing the option to buyout rewards long after the Event has expired.

    For more information, please visit the "Do you Believe in a No Win Scenario?" blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/11494733-do-you-believe-in-a-no-win-scenario%3F

    General:

    -Resolved a data error that would prevent Captains who had earned the Sompek Pulsewave under the old Event Reputation system from being able to purchase the Mirror Universe Phaser Dual Pistols from the Phoenix Redemption Store (Tier 3).

    -Resolved an issue that was preventing the "Floor is Lava" Kit Module from being affected by Kit recharge time bonuses

    -Resolved inconsistencies between the power's description and tooltip of the Ruin Of Our Enemies Trait and implemented a cap of 100x triggers on the damage bonus (thus capped at 200% Bonus Damage).

    -Clarified the tooltip on Universal Kit Module - Mudd's Time Device.

    -Admiralty Pass Tokens and Endeavor Reroll Tokens are no longer included in rewards from their respective systems, but may now be purchased for Dilithium.

    submitted by /u/RoseFlowerPrincess
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    Request: Cryptic, please update the TNG uniforms to current visual standards in the game and add the TNG Admiral's Coat, as worn by Riker in "All Good Things", to the game.

    Posted: 23 Aug 2021 01:11 PM PDT

    Archon Class Assault Cruiser weapon nodes or hardpoints

    Posted: 23 Aug 2021 05:26 PM PDT

    Some questions

    Posted: 24 Aug 2021 04:59 AM PDT

    Hello Redditors, I am not as regular or an expert as most of y'all in this sub, but I do like playing STO every now and then, and started playing occassionally in 2020. I am a little confused, especially after I recently started 2 playing with a 23rd century Starfleet and discovery Starfleet officer too. I'm still a little confused as to who instigated whom in the tholian naakuhl skirmish. Like as a 23c Fed, u see Naakuhl massacre or almost massacre a bloodline, but later on u see tholians use the tox uhtat against the Naakuhl, so who exactly started this against whom? Also, I'm still baffled by the idea of J'Ula being supported and accepted by the Federation in the 25th century after the war crimes against them in the discovery arc, but tbf Jmpok was becoming a problematic douche and that entire civil war storyline was just wtfs at times to me.

    submitted by /u/yournerd2307
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    Erosion; or, the greatest threat to sto.

    Posted: 24 Aug 2021 12:48 AM PDT

    First of all, the people working on sto (read, active devs and community interactors such as keal to a degree) aren't to blame, but sto has been under a slow, yet steady change that threatens to rip apart it at the seams until it ceases to exist.

    Systems that should seem easy and reliable to exist simply arent being updated, such as reps (name an easier way to get 100+ days of interaction from the community as easily as reps) and now the almost teasing removal of free reroll points for dil for dil, cynically I'd call it a grab to see how the community reacts to a direct erosion, practically I'd call it an ignorant solution to add it as a side grade to reroll unwanted stuff for whales and let the F2P players continue uninterrupted

    obviously the management we cannot see as a community, but below shareholders who actually can see what the hell is going on can't put in the time to actually care and or play the game yet guide the programmers to actually build a game and provide a good experience simply dont exist or have become grossly complacent. There should have been a direct address of issues from the commercial materials for events going on, such as the leggo scimi Dd bundle recent with the 3/4 doff mixup, there should have been address for the red alert mixup, and there should have been an address for the NWS date mixup. Any F2P mobile game of repute would have given some sort of compensation or acknowledgment much less a 11 year old PC game with a rediculously loyal fanbase.

    the frankly sick erosion of customer service at an Outsider/ event level is terrible and telling of a game where an endemic management doesn't care to engage with those servicing The game, leaving Keal and the people in the trenches to dry while they sit there and Dictate ineffectual lazy ways to allocate the small team in order to produce woefully inadequate content, since in an mmo setting no one person can make a significant diffrence to what people experience logging in day to day, and at this rate month to month.

    at this point whining at the community managers will not. And never will, change the fact that the things we expect from sto are being stripped away for no good reason. much less for the reason of driving engagement or enjoyment. if the gross incompetency continues id argue for a campaign to inform CBS of the gross mishandling of thier IP to allow a new game/mmo to flourish with the new interest with the ST brand versus cryptic who, time and time again, refuses to serve us good content reliably on practices they know work.

    submitted by /u/Vindictus173
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    WELCOME BACK <Captain> Pop-up bug is back.

    Posted: 24 Aug 2021 09:49 AM PDT

    The WELCOME BACK <Captain> pop-up bug is back and appearing on every login.

    submitted by /u/arkhammer
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    Birthday Bonus?

    Posted: 24 Aug 2021 09:48 AM PDT

    Hello fellow Admirals! Its my birthmas, and that got me wondering:

    Should STO/Cryptic do or give something to players on their birthday? If so, what would be good?

    Looking forward to any ideas!

    PS: If they already do something that i don't know about, should they do something more?

    submitted by /u/Numorex
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    Dahar Master Lenassa, daughter of K'Ahle, staring down an army of dishonourable warriors of House Torg. They will rue the day they run afoul of the House of Martok. Qapla'!

    Posted: 23 Aug 2021 01:22 PM PDT

    Hey, maybe stop?

    Posted: 23 Aug 2021 10:01 AM PDT

    I get it, can't shoot yourself in the foot, right? But this kind of treatment is why no one except the diehards is buying Zen. You can provide pay-to-skip alternatives without eliminating the chance of receiving click-to-skip tokens. Just tune the drop chances way down. You know, like you always have before.

    submitted by /u/cromkaygo
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    Opinions on weapon banks set up

    Posted: 23 Aug 2021 09:33 PM PDT

    As much as I love torpedoes, I'm wondering which would be better for a 4F-4A ship: 1 torpedo launcher and 7 Omni Beam Arrays (so I can always have 7 beams hit from every angle with OL and FaW), or 8 Omni Beam Arrays?

    Also, I'm considering doing a mix of Disruptors and Phasers for multiple dbuffs (and I've got the AntiProton OBA from story missions). Is that a good idea or should I stick with one type?

    submitted by /u/RynStarfire
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    Jane way class visual bug in space?

    Posted: 24 Aug 2021 12:39 AM PDT

    Are they still aware that the ship in sector space is not centred and you have to zoom out just see the ship in full?

    submitted by /u/Jordanomega1
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