Star Trek Online As a member of the 450 Club... |
- As a member of the 450 Club...
- Can we get "The Dog" as a pet, it's just a normal dog, promise... Normal dogs hover and spit lightning right?
- The creator of the Enterprise-F/ Odyssey-class (contest run by CBS/Cryptic) was on my Pod this week to chat about the controversy around the contest, her design making it into STO, and he settles the debate on if she is canon or not. (MP3 is inside)
- Thanks for keeping track of XP and awarding missing points to the 450 club
- Our hands need this: Auto-queue console Powers!
- Fearless (And Brainless)
- Recent posts from Kael and Geko for those that missed them
- I feel far less powerful whenever I hit level 40 and up
- Hey Cryptic! Typhoon yet?! Mirror Typhoon?! T5-U Typhoon?! Legendary Typhoon?!
- Warbird size
- Suggestion for Content Implimentation
- Interview: Star Trek Online Senior Environment Artist Nick Duguid - MMO Bomb
- Question: How do you choose bridge officers to keep?
- Too late to join the crew? (new player)
- Patch Notes for 2/12/21
- Any idea as to what this means?
- Anyone else think we need a Grudge non combat pet.
- To the guy who saw his endeavours today... So did I
- Fleet Rahhae Recon Warbird can't be purchased?
- Questions about Anniversary Bundle
- Is the Jem'hadar battleship from the DS9 episode 'Valiant' playable in-game?
- Farming gamma marks & carapace fragments?
- Cannons: Scatter Volley sometimes goes into >50 seconds cooldown. Anyone else experiencing this?
- Login Help
As a member of the 450 Club... Posted: 12 Feb 2021 04:08 AM PST
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Posted: 12 Feb 2021 10:00 AM PST
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Posted: 12 Feb 2021 06:26 AM PST
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Thanks for keeping track of XP and awarding missing points to the 450 club Posted: 12 Feb 2021 08:23 AM PST
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Our hands need this: Auto-queue console Powers! Posted: 12 Feb 2021 05:05 AM PST Many PC or keyboard players are unaware of this, but on console, we can auto-queue console.and class powers to go off at the start of battle, when our shields and hull reach a certain level of damage or to go off after every cooldown. My question to u/AmbassadorKael is if the data supports that console players are less inclined to use the manual clicky powers as opposed to the ones that go off automatically? If so, can the range of auto-queue consoles and Captain powers be extended to include more if not all of the powers? Less strenuous on our hands playing with controllers and allows us to incorporate more diverse builds. [link] [comments] | ||
Posted: 12 Feb 2021 07:33 AM PST
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Recent posts from Kael and Geko for those that missed them Posted: 11 Feb 2021 02:49 PM PST These posts were made today in threads that are no longer on the first page or dropping fast, so I wanted to make sure those that missed them had a chance to see... CaptainGeko said:
https://www.reddit.com/r/sto/comments/lhs6qd/so_how_are_races_chosen_for_the_game/gmzkedc/ Another Geko post:
https://www.reddit.com/r/sto/comments/lhs6qd/so_how_are_races_chosen_for_the_game/gmznb6i/ AmbassadorKael said:
[link] [comments] | ||
I feel far less powerful whenever I hit level 40 and up Posted: 12 Feb 2021 06:44 AM PST Hi everyone, I'm still a fair noob in this game but I have several character above level 40 now, but none higher than 58. I feel pretty solid in space combat up until level 30, the enemies get harder and the fights last longer but from 40 and up I just keep getting defeated at least once a fight. Is it a fact that the enemies just get harder from that point on or what? I'm a F2P player btw but its eating me up that I must be doing something wrong. Any advice or insight would be greatly appreciated! [link] [comments] | ||
Hey Cryptic! Typhoon yet?! Mirror Typhoon?! T5-U Typhoon?! Legendary Typhoon?! Posted: 11 Feb 2021 07:24 PM PST
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Posted: 12 Feb 2021 03:50 AM PST Hi all, I was looking at this image on the STO wiki and noticed it is missing a lot of warbirds such as the Aelahl, Kholhr, Deleth, Laeosa and miracle worker warbirds (amongst many others). I'm a stickler for getting the scale ship I want when I'm paying real money. Does anyone know if there is a more up to date version of this comparison image or another website with a better guide? Thanks, [link] [comments] | ||
Suggestion for Content Implimentation Posted: 12 Feb 2021 10:11 AM PST Just a thought here but what if you took the abandoned ships and instead of it just being: "here is some crafting supplies." You used existing assets to create scenarios for investigating the abandoned ships? They are designed to be completed solo but you can bring along a party if you wish. Generate 50-100 names of different ships so you don't know what you are getting till you get on board. Scenario 1: You are beamed over but a unique radiation effect wave slams into both ships prevent transport until it is cleared. You must work to understand the radiation with science, engineering, and tactical officers being encouraged instead of all 1 officer type. Each room of the ship does have a resource node but you also are taking radiation damage while outside the hallways of the ship so you had best work to make sure you can leave before you expire and lose all the resources you could have gained. Scenario 2: Borg Zombie Virus This should be self explanatory. The crew on board is dead, hence why no life signs are detected but borg nano machines have reanimated them. Fight your way through waves of them to claim your resource prizes, fight through all 10 waves to claim a larger reward at the end and find a cure to salvage the whole ship. Scenario 3: Lost in Space Upon being over, a force wave sends the ship hurtling through space. You have limited time for oxygen to figure out how to contact your mother ship to find you. The only communication working on the ship is tight beam, so you need to figure out where you are to send a message to the mother ship. Scattered around the ship are resource nodes so it is a race to get the nodes. Science Officer specializations encourage to make this scenario easier. Science officers need fewer astrometic clues to get the communication in the right direction. Scenario 4: This ship might work again Engineer Specialization encouraged to make this easier. You beam over and find the ship was abandoned due to radiation that is no longer present. You must locate various pieces of the engine, core, and EPS Conduits inside the Jeffery's Tubes to find the missing pieces of the ship and figure out what is damaged to bring the ship back online. This is less combat threat/health threat and more a puzzle with a maze like design. You could design several mazes and randomize the starting point to keep the player on their toes. Engineers need less parts. These mazes should be actually hard with parts hidden in various places; players can give up at anytime by returning to their ship. Scenario 5: Embedded Unexploded Torpedoes Tactical Officer Specialization Encouraged. The nearby nebula has rendered many torpedo detonators inert. This ship has been struck with a dozen unexploded torpedoes. if you can disarm them you might be able to salvage the ship. Be careful though, messing up a disarm might cause an explosion and vent you into space. Each torpedo has it's own minigame to solve it, tactical officers need less points or can ignore some of the minigames to get this done faster. Thoughts? [link] [comments] | ||
Interview: Star Trek Online Senior Environment Artist Nick Duguid - MMO Bomb Posted: 11 Feb 2021 08:40 PM PST
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Question: How do you choose bridge officers to keep? Posted: 12 Feb 2021 08:15 AM PST My KDF recruit isn't even to level 30 yet, so I know I have time to figure things out. Up to now, though, I have paid zero attention to boffs and have just shoved most of them into the candidate roster which is now full. Maxing out the boff backlog is a good reason to start paying some attention, so I'm wondering what methods people use to whittle down the list. For instance, how much do traits matter? My plan has been to go over the list of skills, determine which candidates already have most of what I want, which could be useful for manuals, etc. But I never paid much attention to traits. Now we have the recruit boff with a really useful trait for stealth and ambushes, so I'm wondering if I should start from good traits and build up from there. Thanks in advance for any tips or info on what has worked for you. [link] [comments] | ||
Too late to join the crew? (new player) Posted: 12 Feb 2021 08:08 AM PST Hello, I tried STO then it first originally launch but was not impress so I never really played it. I just noticed it still alive.. and more than that it seems to be thriving. Is it too late for new player to join the game? I mean.. will it take months to be at least good enough? Also, is it pve friendly? I am not a big fan of pvp. Last question.. Anyone tried to play this game in VR with some mods by any chance? [link] [comments] | ||
Posted: 11 Feb 2021 07:29 PM PST
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Any idea as to what this means? Posted: 12 Feb 2021 09:22 AM PST
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Anyone else think we need a Grudge non combat pet. Posted: 12 Feb 2021 08:56 AM PST I mean the topic says it all but I could go for having a queen to worship in game ;) [link] [comments] | ||
To the guy who saw his endeavours today... So did I Posted: 11 Feb 2021 11:58 AM PST
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Fleet Rahhae Recon Warbird can't be purchased? Posted: 12 Feb 2021 08:43 AM PST I'm sitting on 5 fleet modules, and wanted to pick up the Rahhae mostly for looks, though the lt. cmdr uni/intelligence isn't bad since I like to run OSS. However, I can't find it, though I know it was in ship acquisitions at some point, because I've been eyeing it, and it's listed as an option on the wiki. So, does anyone know where it went? [link] [comments] | ||
Questions about Anniversary Bundle Posted: 12 Feb 2021 06:08 AM PST Like many other STO players, who have expressed themselves through Reddit, Facebook and Twitter, I have been surprised and disappointed by the announcement of the Anniversary bundle. Many were expecting a Legendary Klingon ship bundle, albeit a smaller size (perhaps 5-6 ships) than last year's 10th Anniversary Federation bundle. I have read all the comments with interest, watched the last ten forward stream (wasn't able to participate live as I usually do) and noted the changes that have been made following player feedback. I appreciate the responses that community manager /u/ambassadorkael has provided to the community through the various channels. There are a few questions on my mind that I haven't seen others ask so I'm submitting a very rare reddit post in the hope that Kael or others might see it and respond.
I appreciate that some of questions that we put forward can't be answered by Kael or others because of commercial sensitivity / business reasons. It would be helpful if you still (and this happens sometimes) could acknowledge them and communicate that they are not questions that you can answer or engage with. On a positive note, it's pleasing to see that stats were changed in response to player concerns and that the lobi has been added to increase the value (apparently, 500 lobi will be enough to obtain a ship during the sale period - although this would require a 45% sale). I think our Community Manager /u/ambassadorkael does a good job and tries very hard to engage and communicate with the player base. I don't think he is always helped by some of the decisions made by the management of the game (at either Cryptic or PWE). I would suggest that there are lessons that could be learnt around managing player expectations and the way in which products (e.g. legendary bundle) are announced and priced. I think rightly or wrongly, the playerbase has been led to believe that a legendary klingon bungle was going to be released. The pricing of the previous anniversary legendary ship bundle and inclusion of promo and lockbox ships has set up expectations that have been met with the offer from the new bundle. These expectations could have better managed in the intervening period and as decisions were taken about new bundles. For example, I think it is regrettable that Kronos One was shown in the summer if it would be nearly a year before it was released. I love the game, enjoyed the anniversary story content and am excited to see where things go next. Trey1701 [link] [comments] | ||
Is the Jem'hadar battleship from the DS9 episode 'Valiant' playable in-game? Posted: 12 Feb 2021 01:44 AM PST Just curious. I don't think it's the same ship as the Dreadnought Carrier... but they are similarly shaped. And I know there's an NPC-only ship named the Jem'hadar Battleship... though it seems odd to me that one of the iconic designs of the series wouldn't be available to players. Admittedly, I am not as knowledgeable about Dominion ships as I'd like to be... [link] [comments] | ||
Farming gamma marks & carapace fragments? Posted: 12 Feb 2021 06:48 AM PST Other than the Gamma battlezone, is there any good way to farm Gamma rep currencies, especially the germanium carapace fragments? I've got an alt with a weird build that relies on almost everything from the Gamma rep, and I'm hoping to kit him out before the end of the upgrade weekend... [link] [comments] | ||
Cannons: Scatter Volley sometimes goes into >50 seconds cooldown. Anyone else experiencing this? Posted: 12 Feb 2021 06:31 AM PST
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Posted: 12 Feb 2021 10:07 AM PST So, I had just got STO through Epic Games and the account was linked through Epic Games. I was able to launch straight from there. But now I think with the new patch, it logged me off from the launched and is requiring me to sign in. The user name just says Owner and I have no idea what to put for the password. Can someone please help? EDIT: Its working now. I think it was just a launcher update problem with the new patch and system update. I'm in now and the patch is applying. Please ignore this post! [link] [comments] |
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