Star Trek Online Explore the dark and mysterious depths of the First City! |
- Explore the dark and mysterious depths of the First City!
- $250 is not a good look for 4 ships
- Made my first hundred Zen from casually grinding. Just felt like celebrating.
- the New Romulus Quests are so bad
- Well that's not creepy at all
- Round of Applause for the Dev Team
- My two cents, as a bigger spender in the game...
- Akira Class Starship
- Hey devs. You did great work with the new hair option but I have a request
- Temporal Ambassador fixed apparently...
- Can I ask a quick, dumb favor?
- I've trained on 2500 beings so I can kick the ass of whoever made this task
- So the devs previewed this Kronos One model back in July but theres not going to be a legendary D7/K't'inga?
- 2500 Melee Kills: Or, AFK for fun and profit.
- Every Time Jula Speaks And Shifts The Blame In The New Missions...
- Kael: "This is the big Legendary Bundle for this year. There may be other Legendary Bundles this year, including one I think you'll like based on the reaction today, but they will be on the scale of the Romulan, Discovery and Mirror Bundles. There aren't any plans for a ten ship bundle, I'm sorry."
- Modern Doffing: A 2021 Guide to Duty Officers
- Can we have a playable Na'kuhl Khaerops Dreadnought please cryptic ??
- Seeking a group of players that only fly canon Fed ships
- B'eta's daily missions (Turret Killer, Most Dangerous Game, etc.) are unavailable to new KDF characters.
- Lightsabers vs Pigs, Bugs and Monkeys; Dahar Master Mordax demonstrates how to complete the melee task.
- Please make all Cutscenes skippable.
- Increased rubber banding and slow response time in Sector Space
Explore the dark and mysterious depths of the First City! Posted: 30 Jan 2021 06:18 AM PST
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$250 is not a good look for 4 ships Posted: 30 Jan 2021 05:02 AM PST Players don't see extras as viable, players only see ships, 4 ships ain't worth this cost. Just comes across as super greedy. Poor show Devs, pretty low blow. This game has become nothing more than a money pit the past year or so, so little new content at such a slow pace but the number of insanely bloated bundles and gambling boxes has seemd like a constant or increasing push. I get it's F2P, but there has to be a ballance between premium content and actual free gameplay elements and content. For a long while there just hasn't been, feel like the sheer cheek of the prices is just cashing in on nostalgia knowing some poor sap will buy it rather than food that month due to the rather massive global pandemic and increasing issues of poverty. Feck these guys. For too long Cryptic have shown they give so few craps regarding the health of the player base or actual content, the recent Klingon redux barely covers the deficit. They would rather push insanely overpriced bundles and overtly problematic gambling mechanics that they hide behind ingame currency to avoid being shut down by anti-gambling laws. It's sick. [link] [comments] | ||
Made my first hundred Zen from casually grinding. Just felt like celebrating. Posted: 29 Jan 2021 05:45 PM PST
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the New Romulus Quests are so bad Posted: 29 Jan 2021 11:04 PM PST seriously. who designed these? Go to mountain pass instance, clear mountain pass instance. leave mountain pass instance, new quest. return to same exact mountain pass instance, clear mountain pass instance, leave mountain pass instance. Go to underground ruins, pray that the tholian captain doesn't glitch out, clear underground ruins, leave underground ruins. new quest Go to underground ruins, pray that the tholian captain doesn't glitch out, clear underground ruins, leave underground ruins. same goes for the stupid cave. also, no xp for these quests which is super fun for someone trying to grind progress [link] [comments] | ||
Posted: 30 Jan 2021 06:51 AM PST
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Round of Applause for the Dev Team Posted: 29 Jan 2021 04:50 PM PST I know that with the earlier announcement of the new anniversary legendary bundle, you guys have been strapped down under a heat lamp, but I wanted to take a moment to thank y'all for what has been a mostly well-received anniversary event. A lot of us really wanted a new recruit event, or at least a re-release of past recruit events. You delivered. Without being asked, y'all revamped a LOT of things, great job on First City btw. Though that portal into the sub-levels of the Underworld... Delivered some really great episodes, and even got Sam freakin Witwer into the game. The new ship, while not HUGELY special, for free to play players, and those that can't won't spend money on T6 ships, it's a boon. The best part of that is the skin, which is able to be put on the original M'chla (which I hate the look) so that I can actually fly that ship now. Much needed cosmetic features, specifically uniform selection, for the KDF. The base color of the uniforms is kinda meh, but when you go in and play with the color palette, you can really get some excellent results. And while I am NOT a fan of the new Disco look for Klingons in the show, the team really made them look better in my opinion. That black alert/mycelial tribble! Worth the $10 for the charity bundle just for that. While I have played a Klingon since launch, I never really bothered with melee. Just seemed to be a real hassle. Thanks to the recruit event, and the requirement to get melee kills to progress, I set up my away team so that skills complemented each other for melee support, and armed everybody but the medic with melee. Initially I did, but he kept going down. I've only had to switch over to ranged for one episode, and that was the boss in the gate room fight, in the Blood of the Ancients episode. And, while I had played with raiders in the past, and understood flanking and ambushing, it was just easier to duke it out with battlecruisers or carriers. Tuesday and Wednesday were frustrating for everybody, but since the patch, it's been kind of enjoyable. Though the lack of a counter to show progress is definitely an issue. I know I'm going to get flamed and downvoted for posting this. But, all karma is, is a series of 0's and 1's. I'm not an apologist. I am a paying customer, lifer from the beginning. I have invested money into the continued development of this game. nobody is trying to white wash the disappointment from the new legendary pack. It's just nice to hear some appreciation for your hard work, especially on a day where it seems like the entire world is out to get you. [link] [comments] | ||
My two cents, as a bigger spender in the game... Posted: 29 Jan 2021 03:23 PM PST
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Posted: 30 Jan 2021 03:03 AM PST
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Hey devs. You did great work with the new hair option but I have a request Posted: 30 Jan 2021 01:19 AM PST after the new episodes we REALLY need Gowrons beard Thank you in advance 🖖🏼 [link] [comments] | ||
Temporal Ambassador fixed apparently... Posted: 30 Jan 2021 09:31 AM PST
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Can I ask a quick, dumb favor? Posted: 29 Jan 2021 11:15 AM PST When ya'll tag me in something, it shows up in my inbox but with no context. Then I hit the button to see the context, and it still doesn't show me the OP, so I have to load another page. If ya'll could include a quick, one sentence reason why you're tagging me, it would be super helpful. Thanks! [link] [comments] | ||
I've trained on 2500 beings so I can kick the ass of whoever made this task Posted: 29 Jan 2021 07:47 PM PST | ||
Posted: 29 Jan 2021 06:38 PM PST
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2500 Melee Kills: Or, AFK for fun and profit. Posted: 29 Jan 2021 04:10 PM PST I just completed the 2500 melee kill goal on my KDF recruit, and I did it almost entirely AFK. I figure I ought to share the process for anyone else that may be interested in getting it done with minimal pain. The steps are below:
That's it. It took a while, especially since Adet'Pa and Martok will sometimes take aggro, but eventually something will attack you. And I did have to respawn once or twice when the creatures killed my healers, but I was only running with two (and a "useless for this purpose" tac BOff). But my interaction was very minimal outside of getting to that point and just letting the game take care of itself. I hope this helps anyone else to complete this goal. Edit: Added enabling auto-attack for ground weapons. [link] [comments] | ||
Every Time Jula Speaks And Shifts The Blame In The New Missions... Posted: 30 Jan 2021 10:25 AM PST
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Posted: 29 Jan 2021 11:39 AM PST Note: I had to shorten the title to fit the size limits and was not intentionally editing the quote. Anyway, this was actually the reply in another thread, but I wanted to make sure everyone sees it:
https://www.reddit.com/r/sto/comments/l7z2dw/pro_tip_read_the_actual_title_of_the_bundle/gla01rn/ And that officially confirms there will not be a KDF bundle on par with the original Fed bundle. Happy Year of Klingon everyone! /s But seriously though. So, "there aren't any plans for a ten ship bundle", huh? I've got a solution for you: change the plans. You(Cryptic) had the chance to have this whole "Year of Klingon" thing go down in STO history as something really great. You are about half way there so far, with the revamped missions and recruitment. The big KDF legendary bundle would have been the ultimate finisher. Instead, we're getting a whimper. Fix this while you still have time and let the 'Year of Klingon' be awesome, not a dud. If you don't, the term "Year of Klingon" is going to become a joke for when something doesn't live up to the hype, like Al's "best expansion ever and the players love it". [link] [comments] | ||
Modern Doffing: A 2021 Guide to Duty Officers Posted: 29 Jan 2021 05:04 PM PST IntroductionLast year, I finally got around to completing the grind to six T4 commendation ranks on both my Temporal and Gamma recruits. I had held off on this due to the perceived difficulty in doing so, and because the available information on doffing is essentially years out of date. With the help of a variety of resources and advice, I was able to complete this work in a far shorter amount of time than I expected. It was at that point that I first considered collating what I had learned into a new doffing guide. The 2/27 changes to Admiralty pushed me over the edge. With the easy Dilithium from Admiralty removed, restoring older methods of Dil-farming became far more imperative. For a long time, doffing was one of the easiest of these. A variety of changes to the system, however, have made it not more difficult but less intuitive. With a proper guide, Dil-farming through Contraband Marauding and/or Colonial assignment chaining should be just as easy as it was previously. My goal is to provide that guide--and a broader guide to doffing as well. Note that this is still a work in progress. I am releasing it now because of the recruitment event in progress, but I do intend to expand on all points which are simply outlined below. Version History0.1: Alpha release. Targeted areas for improvement besides incomplete sections include a more comprehensive guide to marauding (once I experiment with it a little more), a more accurate ranking of commendation difficulties (where exactly do Diplomacy, Exploration, Marauding, and Development rank compared to the rest?), and more information on dilithium grinding (most of which I know primarily second-hand). What is Doffing?A long time ago, STO included something called "Exploration Clusters." These areas included procedurally-generated missions of... questionable quality, mostly revolving around giving a random NPC a certain amount of commodities. This system was eventually removed for many reasons--one of them being that the missions it gave felt like something lower-ranking officers should be doing. To replace it, the Duty Officer system was introduced. It allows players to assign duty officers ("doffs") to missions that are more fitting of a junior officer--auditing diplomatic correspondence, correlating star charts, etc. These missions take place "in the background," so to speak, and happen in real-world time. In essence, they are "fire and forget:" assign your officers, wait some real-world number of hours, and reap the rewards. And speaking of rewards: through the doffing system, it is possible to earn XP, dilithium, energy credits, rare commodities, equipment, special bridge officers, and even additional doffs. When managed correctly, doffing can be quite lucrative on a number of levels. What Makes A (Good) DoffThe short answer is that almost every element of a doff in some way influences how useful that doff is. Some elements, however, are more important than others. In this section, I will explain the various traits of a doff and how they impact gameplay. Faction Most doffs are aligned to a faction--either FED, KDF, or ROM, with the vast majority being either FED or KDF (and consequently usable by those faction's allies). Cross-faction doffs do also exist, mostly as special rewards or as part of C-Store doff packs. If you are buying doffs from the Exchange, always check to ensure that the doff you are buying is usable by your faction. By default the Exchange lists all doffs, whether your character can use them or not. Caveat emptor. Rarity Doffs follow the same rarity scheme as items: Common, Uncommon, Rare, Very Rare, Ultra-Rare, and Epic. The obvious benefit of higher-rarity doffs is that they contribute a higher chance of success to a mission. However, a particularly large benefit when grinding is that they also contribute bonus Commendation XP to a success or crit based on their rarity. Uncommons contribute +5%, Rares +10%, and Very Rare and higher contribute +20%. Thus, in many ways the rarity of a doff is the most important factor when grinding Commendation XP. R&D School Some doffs are affiliated with certain R&D schools, allowing them to be used to create certain items. Any more of an in-depth look than that is somewhat outside the scope of this guide; however, do note that R&D doffs are valuable even at lower rarities. Always double-check for this before selling, downgrinding, etc. Department Each doff either belongs to one of the six departments (tactical, security, engineering, operations, science and medical) or is a civilian. This is one of the factors that determines which doffs can go on which missions. There is little to say here beyond that civilians are generally worse than the other types, as they qualify for fewer missions. Specialization This is the other major sorting mechanism for which doffs can go on what missions. It also determines the doff's ability when added to your active roster. Note that many specializations have more than one ability; usually, the alternate abilities can only be obtained from sources such as lockboxes. Ability The ability is what sets the price for doffs, generally speaking. Some abilities are borderline useless; some have created the most famous builds in the game. For example, the Technician variant that boosts Auxiliary Power to the Battery is the entire focal point of A2B builds--and, therefore, Technicians command a very high price. Also of note are Aegis doffs, which function similarly to R&D school doffs. Do note, however, that for the purposes of the doffing mission system abilities do not matter at all. Traits Traits give you bonuses to the chances of various outcomes on certain missions. For example, a Peaceful doff may get a bonus on a Diplomacy mission. Do note that when farming Commendation XP, one should try to have as many Critical Success traits as possible but as few Success traits as possible. This is because Success chance cuts into Critical Success chance. In general, be on the lookout for doffs with the Telekinetic, Shroud, and Resolve traits, as these are required for some very rewarding missions. Efficient is also almost always helpful when it appears. Conversely, Stubborn and Unscrupulous are almost always negative; for any departments other than Tactical or Security, Aggressive is as well. Bound/Unbound Like items, doffs can be bound to your character. This will ONLY happen if they are put on active duty. The major disadvantage of binding doffs, aside from not being able to trade them, is that most bound doffs cannot be downground into multiple doffs of lower rarity. Race, Name, Quote, Etc. The other descriptive attributes of your doffs are pure flavor and do not matter. Do note, however, that doffs with odd, offensive, or funny names can command a slightly higher price on the exchange. Obtaining Doffs For DoffingThere are a number of different methods to obtain doffs--some more worthwhile than others. Before you waste time and credits, however, always check to make sure you do not have free doffs waiting. Doffs You May Already Have
Worthwhile Assignments Rewarding Doffs
Other Worthwhile Methods
Methods Which Are NOT Worthwhile
Doffing BuildsFaction If you are building a character solely for the purposes of doffing, the KDF has many advantages over the Federation in terms of assignment access. You should be a KDF-aligned Romulan, however, as Romulans have access to a third set of doffs the other two factions cannot use. (If you have purchased the Legacy of Romulus Pack, they also have access to four bonus doffs.) Race Race only matters for the Federation; Ferengi offer a marginal benefit in reducing the cost of purchased commodities that may be required for missions. Play whatever race you would like to play. Ships
Equipment
Traits Well Traveled: Cuts transwarp cooldown by 20%. Boosts Obviously, if you are grinding Commendation XP you should buy as many Commendation XP boosters as you can afford. Commodities
The Uses of Doffs
Commendation XP (CXP) GrindingWhy Do This? Recruits, free doffs, transwarp, passive flark grinding, a nifty uniform (FED) Roster Optimization Fed-aligned: See this link KDF-aligned: Investigation in progress The Easiest Categories
Guide to Grinding The Top Six Particle Traces and other bridge missions, colonial chains, analyzing Gamma commodity properties, Undine BZ, Dyson allied/contested when available, one at K-13, one at the Research Lab, and two at the Dilithium Mine. Tour the Galaxy also gives exploration. Guide to Grinding Diplomacy (FED Only) Orias T-junction Guide to Grinding Marauding (KDF Only) Follow route, keeping in mind Beta borders Dilithium (Dil) FarmingColonial Transportation Relocate to Borders plus Colonial chains--look for crit traits Marauding (KDF) Follow route, keeping in mind Beta borders Get Contraband Give to Security Officer Active Duty Roster OptimizationWhy Doffing? Technicians are incredibly expensive Where to Find Desirable Doffs
Fleet Project ResourcesConvert all doffs possible to unbound via OXP Downgrind to white Turn in to Fleet projects (Coordinate Colonization can take any white, even Refugees or Prisoners) ConclusionConclusion Sources
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Can we have a playable Na'kuhl Khaerops Dreadnought please cryptic ?? Posted: 30 Jan 2021 09:19 AM PST | ||
Seeking a group of players that only fly canon Fed ships Posted: 29 Jan 2021 10:29 PM PST Since I've been playing this game I have had this weird compulsion to only fly ships from the TOS Movie-Voyager era. I even limit myself to canon style weapon loadouts and aesthetic in both space and ground combat. The thought of recreating those DS9 style fleets with some friends sounds super fun to me. Does anybody else do this? My handle is [Vickers@randymanmachosavage](mailto:Vickers@randymanmachosavage). Feel free to add me or send a PM on reddit with your handle and I'll message you in game. Edit: Thanks for the replies and sorry for leaving out that I'm on PC! [link] [comments] | ||
Posted: 30 Jan 2021 02:08 AM PST They remain available on existing KDF and KDF-Rom (but still not KDF-Jem) characters made before TYoK. From what I understand, unlocking these missions on a KDF character required doing one of the KDF-side PvP tutorial missions (I always just did the warzone one). Those tutorial missions have apparently now been removed from the game, meaning that B'eta's dailies are now forever locked to any and all new KDF characters. This would easily be solved by removing that requirement, and allowing the missions to be taken by any KDF character who's finished the tutorial. [link] [comments] | ||
Posted: 30 Jan 2021 02:49 AM PST
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Please make all Cutscenes skippable. Posted: 29 Jan 2021 02:04 PM PST While most cutscenes already are, and ss nice as some cutscenes may be, sometimes they just drag on and keep you from playing because you can´t skip them. Especially if you play/ have played multiple characters, it gets on your nerves. I dont need to see the long welcome to New Romulus for the 50th time. I dont need the briefing on the Dyson Sphere again. And if you want new players to experience the Story, thats all good, but then make it so that you can skip it on all other characters afterwards. It would be a simple but effective QoL change. So obviously its never gonna be implemented. [link] [comments] | ||
Increased rubber banding and slow response time in Sector Space Posted: 29 Jan 2021 09:26 PM PST I just completed my daily Tour of the Galaxy, I lost 60- 90 seconds because of rubber banding and the second it takes to register the system you go to. For Comparison: 1) I usually finish the Beta quadrant with about 4 minutes to space (30 seconds of load time between quadrants), going down to defera then DS9, then betazed then up to the final system with about 20-30 seconds to spare. 2) Today I didn't even make it to Defera. Is anyone else having this problem? [link] [comments] |
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