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    Star Trek Online Suggestion: Make Security Escorts for Agents of Yesterday captains be TOS Redshirts

    Star Trek Online Suggestion: Make Security Escorts for Agents of Yesterday captains be TOS Redshirts


    Suggestion: Make Security Escorts for Agents of Yesterday captains be TOS Redshirts

    Posted: 09 May 2021 07:41 AM PDT

    Discovery captains have Discovery-era security escorts. How about the same treatment for Agents of Yesterday?

    Hoping the devs could work this in as part of the revamping for the upcoming Temporal Recruitment event.

    submitted by /u/bberge1701
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    Dyson Ground BZ: How To Solo Districts

    Posted: 09 May 2021 04:12 AM PDT

    I got bored waiting for Endeavors to reset earlier, so I went and soloed the Outskirts. I've claimed before to have soloed the Park, so I figured I'd finally let everyone in on my secret. Because the Dyson Ground Battlezone can net you a full day's Dil refining (assuming three dead V-Rex and all Dailies completed), spreading the word - and thereby teaching people how to do the Battlezone - seems like a good idea to me. Natch, this guide is mainly aimed at people that like Ground, or just wanna kill a V-Rex next time that Universal comes up.

    So, the first thing you have to consider if you're going to single-handedly conquer a third of a Battlezone, you need a plan of attack. And no, the plan cannot just be "attack", Tony. Firstly, I recommend bringing a Medic BOff and a Damage BOff to support each other. However, capturing the various control points in the right order is the key. I've also given thought to which Districts are easier or harder for this, and so I rank them thusly:

    • Park: Easy
    • Outskirts: Intermediate
    • City: Hard (even I've never attempted it, it's only theoretically possible)

    This is partly because of how the Districts are laid out, and partly because of which Districts have which caps. Not counting the Transporters (which don't count toward Battlezone Control for some odd reason - you can spawn the V-Rexes with all of the Transporters in Enemy hands and still 3 other caps left), each District has seven capture points. To spawn the V-Rexes, you have to capture all of the areas in the entire BZ except for three cap points. This also means that each District has more of one type of cap than the other two - all have two of each, and the extra cap varies by District. The City has a third Comm Relay (listed as "Capture Point" if you mouse over them on the map), the Outskirts has a third Omega Generator (the one with the consoles and the rail), and the Park has a third Artillery Point. Because the Park is the most open, with very few restrictions on the direction of your movement, and has three Artillery Points (which are also close together), it's the easiest of the three, and I recommend new District Soloers practice here.

    So, on to the actual strategy for the caps. You will always want to start at the Artillery Points - consider this your DPS check for whether or not you're geared enough to do this. If you have the necessary damage output, you should be able to eliminate the guards before you reach the console from the last one. BOffs can help with this - use the "Crew Attack My Target" command (I don't know the default, I have it bound to the Y key) to send your BOffs to attack the guards at the next console while you shut down the one you're at. Do not call in reinforcements here yet - you want to save your Command Credits for later.

    Next, you want to deal with the Comm Relays - these take the longest to cap solo, so try to hit the one furthest away from the first Artillery Point you captured. That way while you're capping one of the other ones, you'll (hopefully) be in range to reach the Artillery Points if they start decapping. Use your BOff Waypoints to leave them at the Comm Relay you're working on if you have to prevent a decap - they won't progress the cap, but they can keep it secure until you return, especially if you also run the Borg Combat Structure Kit Frames (as those turrets are more than capable of bursting down weak spawns). Once the first Comm Relay goes down, call in a Captain to reinforce the point - if you solo capped three cap points, you should have more than enough Command Credits for this. You're limited in the number of Capitains you can call in, so save them for the Comm Relays - if a Comm Relay decaps, it will take too long to recap it, and you'll likely lose several other caps in the process.

    Finally, move on to the Omega Generators. Borg Combat Structures are of particular help here as well - if you place them on the side where the enemies mostly spawn (on the far side from the consoles you interact with) and waypoint your BOffs to the other side, they can deal with a good chunk of each wave, leaving you to mop up whatever's left of the Medics and Spec Ops spawns. Reinforce these points with a Commander each - to keep your Captains (and Command Credits) in reserve while still presenting a sturdy defense. After that, you only need to worry about responding to decap attempts. Reinforce Artilllery Points with Lieutenants if they need fresh forces, or just let them decap and then quickly recap them to summon a new wave of friendlies.

    Bear all this in mind, and taking whole Districts alone is no trouble at all. With three people implementing this strategy (maybe four, in the event the City is more annoying to solo than I expect), you can down the entire Battlezone. As a final tip: If you're trying to go from any of the other areas to the City V-Rex spawn, it's faster to run from the Command Center directly (out the door directly behind Commander Arnold, then hang a right and go straight) than to take the City Transporter because of the placement of said Transporter.

    EDIT: Graphic of suggested paths. City path is theoretical, a little confusing because of how the City is navigated, and may be sub-optimal. Will test.

    submitted by /u/Lord-Ice
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    Cannot complete event: Map Transfer failed as Azure Nebula Rescue requires a shuttle?

    Posted: 08 May 2021 08:34 PM PDT

    you know I'm something of a starship myself

    Posted: 08 May 2021 04:35 PM PDT

    Vortex teleport broken?

    Posted: 09 May 2021 09:07 AM PDT

    Um using the sci ability vortex. Its supposed to teleport you.....is it broken?

    submitted by /u/Competitive_Ad_8890
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    Who else is certain that J’ula is Voq’s mother?

    Posted: 08 May 2021 08:35 PM PDT

    Vanity warp noises.

    Posted: 08 May 2021 04:08 PM PDT

    I realize that they're obviously hard coded into character creation, but why not code it to specific ships, or even make it into a vanity thing? I mean, obviously, with the April fool's artisan audio stuff, they could prolly just retool that?

    And while I'm on the subject, maybe the ability to change the 'beam to ship' animation and noises...

    submitted by /u/Raserei420
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    Not a ship but ...

    Posted: 08 May 2021 10:21 AM PDT

    Are there any other Enterprise era starships besides nx enterprise and enterprise J?

    Posted: 08 May 2021 07:45 PM PDT

    I remember the vulcans featuring pretty heavily. Couple other species too. Just wondering if any of the models from those ships are in game.

    submitted by /u/JackDorseysMom
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    Starship traits shower thought

    Posted: 09 May 2021 06:36 AM PDT

    You know Cryptic should really make them accounts unlocks.

    submitted by /u/RedSagittarius
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    User Interface issues.

    Posted: 08 May 2021 07:15 PM PDT

    I play on PC. New player. Loving this game so far.

    So I recently accuired the Buran Command Dreadnought Cruiser. While using the ship, the entire bottom middle section of the UI that contains the abilities and health/shield status appears to be glitching. It moves back and forth (left/right) very rapidly making it impossible to use any function. It's clear that something is wrong or I am missing something.

    Does anyone have experience with this issue? Any input is appreciated.

    submitted by /u/MrJoeMcPerson
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    As a tactical officer what ship should I get from the event T6 Pack

    Posted: 09 May 2021 04:23 AM PDT

    I am still relatively new to this game and I am trying to get a hang of it, therefore I need assistance regarding what starships are better for a tactical based approach. Now we know that there are two options 4 ships, I can either get the two tier 6 ship cards, or I can get the T6 special pack.

    submitted by /u/Feedback_Pure
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    UI randomly freaking out.

    Posted: 09 May 2021 12:23 AM PDT

    So I'm trying to read my ingame mail, when it decides to switch to compose. Then back to inbox. THEN COMPOSE, and it's doing it with the exchange between buy and selll, and now it's affecting my options menu...

    Holy crap. I've force verified the game, I have nothing running in the background, the only thing I can think of is that maybe there's a controller drag goin' on somewhere...

    submitted by /u/Raserei420
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    wap animation issues

    Posted: 09 May 2021 06:17 AM PDT

    Question, does it seem like nothing to me or it seems that some warp animations are missing especially in the ships of the Klingons and Romulans , specifically the light trail no longer appears

    submitted by /u/According_Nobody_599
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    Stealth Ground armor visuals?

    Posted: 08 May 2021 05:01 PM PDT

    Hello all,

    Recently I've been trying to make a stealthy ground armor costume, something black and sleek, but also functional and stylish. I've had some trouble trying to find which one I like the best, so I was wondering what all of you use.

    submitted by /u/lasermech2
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    ship with side sails

    Posted: 08 May 2021 12:02 PM PDT

    Wish I had better memory, whats the player ship with side sails please. It's lock box/promo and has sails on both sides of it's hull that expand for some kind of special mode. I've even been to it's wiki page and it's really bugging me that I can't remember anything else. I almost never see anyone flying it. Also any opinions on it would also be nice.

    submitted by /u/Hilar100
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    Time for some ground content (and a bit of interstelar travel)

    Posted: 08 May 2021 05:17 PM PDT

    Are accolades account or character based?

    Posted: 08 May 2021 02:37 PM PDT

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