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    Saturday, December 26, 2020

    Star Trek Online Anyone else notice the changed bonus dilithium rewards for winter event?

    Star Trek Online Anyone else notice the changed bonus dilithium rewards for winter event?


    Anyone else notice the changed bonus dilithium rewards for winter event?

    Posted: 26 Dec 2020 08:39 AM PST

    The events I've done this year that had bonus dilithium started at 8,000 and increased by 1000 per day until the end of the event.

    Just read through the rewards for the winter event, and it says it starts at 2,500, and increases by 2,500 per day with a daily cap of 25,000.

    To help with your dilithium farming planning. In the grand scheme, it actually increases your bonus assuming you've done it every day, will come out with an extra 25000.

    It's also unclear if there is a dilithium reward for just completing the event. Description on line and in the announcement doesn't say, but sometimes they forget to put that in.

    I have 7 characters standing by at Ferengi Admiralty Level 10 to help me boost that bonus.

    submitted by /u/ScubaTrek
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    Well, Hug me here 'til Covid's gone.......

    Posted: 25 Dec 2020 05:07 PM PST

    Played this game for a long time and I still don't see the point for the R&D boxes

    Posted: 25 Dec 2020 01:38 PM PST

    Almost any crafted item as a better counter part in the exchange, with Phoneix packs it feels as past the maybe a chance at a ship there nothing in the boxes worth getting. I feel as though that can't be right, am I missing something?

    submitted by /u/HarlockJC
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    Fek'ihri shield on and off the Malem

    Posted: 25 Dec 2020 07:18 PM PST

    Christmas Day Giveaway Groupee Codes

    Posted: 25 Dec 2020 03:27 PM PST

    I am giving away codes for these two packs. Just leave 1x post and I will randomly pick a post for each code at midnight (12PM EST). Merry Christmas. PC Only

    STO $2 Code:

    ○ Heroic Risian Caracal Pet○ Heroic Tribble○ Title: Heroic

    Winner is themadowl, congrats

    STO $10 Code:

    ○ Somerville Intel Science Vessel T6○ Batlh Intel Science Vessel T6○ 1 Fleet Module

    Winner is h2owiz1, congrats

    Happy Holdiays to all and a good 2021.

    submitted by /u/bmitchell64
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    Why take down Muds sale on xmas

    Posted: 25 Dec 2020 02:15 PM PST

    I was away for Xmas raced home to get a few items from Muds and the sale is gone. Good job........who ends a sale on Xmas? Horrible marketing team.

    submitted by /u/Serrao72
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    Do we have to play STO through ARC still?

    Posted: 26 Dec 2020 07:00 AM PST

    Hello everyone,

    I have played Star Trek Online now for over nine years on the same computer. I am getting a new one next month. I plan on playing STO still as I am a VIP for the last nine years. Best deal ever for a Lifetime subscription! Pay once and play for almost 10 years now. But I was wondering what is the best way to play now days? Can we install STO as a standalone game now? Do I still need ARC? Where do we download the game online minus the ARC and other platforms like STEAM? I still have the CD I used years ago, but the new PC will not have a CD drive. I have been using ARC since the offering of Khan's outfit with the installation of ARC many years ago. What is everyone's opinion on clean installs on a new PC. Than you.

    submitted by /u/Emergency_Beam_Out
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    Meta Gear for Space in 2020 / 2021

    Posted: 26 Dec 2020 09:38 AM PST

    What's the suggested loadout for starships on the FED side in Star Trek Online for the 2020 - 2021 time period?

    submitted by /u/rRookStar
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    Just started a Jem Hadar, what’s this bar for? Haven’t had a hint box thing pop up to tell me

    Posted: 25 Dec 2020 03:04 PM PST

    My ideas on how to improve some of the older TFOs

    Posted: 25 Dec 2020 01:52 PM PST

    While I've enjoyed most of the TFOs put out in the last 4 years or so, replaying many of the older ones makes it clear there are some obvious upgrades they could make, either to design, or rewards. Here's my suggestions on what could be done to improve them.

    Discovery TFOs

    • Mycelical Realm, and Best Served Cold, need advanced/elite versions.

    Temporal TFOs

    • Miner Instabilities: I don't know what it is about this TFO compared to other ground advanced TFOs, but the enemies just seem jacked in regards to HP and damage. They often manage to kill the Gorn/Federation miners before you can even get to them at full sprint. Lowering the enemy stats a bit would improve it dramatically.
    • Days of Doom: The rather infamous "vanishing warpcore" problem this TFO has seems to be caused by people accidentally leaving the drop zone mid drop. Increasing the size of the drop field in front of the Doomsday Machine should help alleviate this problem.

    Terran TFOs

    • Assault on Terok Nor: In all the times I've played this TFO I don't think I've ever seen the computer hacker NPCs actually finish before the time runs out. They are way too easily interrupted, and have the HP of a gnat. Making them less able to be interrupted would actually make this a feasible objective.
    • Counterpoint: While there is an objective to transport teams from DS9 to Terok Nor, I'm not sure this actually does anything, or really has much of an affect on the rewards. Making it increase the rewards, or making the reward increase more obvious, would help.

    Iconian TFOs

    • All three Iconian TFOs have the same fundamental problem. They don't reward worth jack compared to other TFOs. Brotherhood of the Sword, on advanced, with all optionals completed, gives out all of like 50 marks. Same thing with Gateway to Grethor. 40+ transports saved, all optionals completed... and like 80 marks. Other TFOs would give out at least 75 for BotS, GtG should be easily 100-120.

    Delta TFOs

    • Borg Disconnected: This is another TFO with bizarre rewards. While there is a scoring system in the TFO, the final score you get really doesn't seem to affect the final reward. Only if you complete the optionals or not. Making the reward more scalable with the final score would be nice. Also the three dreds at the end seem overly tanky for most groups.
    • Bug Hunt: Counter to most enemy strength problems other TFOs have, the final boss of Bug Hunt is WAY too squishy in comparison, and goes down way to fast as a result.

    Counter Command TFOs

    • Viscous Cycle: Rewards are AWFUL, and many of the optional objectives/accolades are so random, and in the middle of nowhere, that many people don't even know they exist.

    Dyson TFOs

    • Storming the Spire: The super fast enemy ship glitch needs to be fixed.

    Nukara TFOs

    • Azure Nebula Rescue: Captured ship respawn timers should be decreased, and the lowest tier ship should give two points, not just one, so its easier to get the optionals completed.
    • Vault Ensnared: This whole TFO needs a graphical one over, and the intial objective of saving the Reman ships need to end once you save them all, rather then waiting for the timer to run out
    • Transdimensional Tactics: I don't think I've ever seen someone not accidentally trip the acid pool around the console, making that optional objective basically impossible to finish.

    Omega TFOs

    • Pretty much all the Borg ground TFOs just need to be scrapped and started over from scratch. They are all pretty awful, and largely consists of nothing more then running down a corridor killing enemies with little to no real other mechanics involved. The two remaining space TFO that didn't get updated previously, Cure and Hive Onslaught, just need minor visual/reward tweaks like Infected and Khitomer got.

    Fleet TFOs

    • All of these needs advanced/elite version to make them worth playing at this point in time. Also add more enemy types to them to account for all the new enemies we have gotten since these came out.
    submitted by /u/TheSajuukKhar
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    Missing Queues on Lvl 65Char

    Posted: 25 Dec 2020 10:42 PM PST

    Missing Queues on Lvl 65Char

    Hi,

    SO just got on my long since played KDF Eng (lvl 65) but noticed I cant seem to join any taskforce pve queues. Am I missing something. I dont even see a list of the queues

    https://preview.redd.it/yrwbtpx69h761.png?width=3072&format=png&auto=webp&s=7b57a489d1d4d3fc8993e050f83774647b5349f7

    Any pointers? I can launch patrols tho. Just the public queue list is empty and cant join the queues

    Help!

    submitted by /u/drukenorc
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    Shipyard Projects

    Posted: 25 Dec 2020 04:07 PM PST

    I thought it might be a fun progression feature and resource sink to have shipyards under your command that can manufacture ships.

    The time scale for ship production could vary from hours to weeks, depending on tier and type (shuttles, limited use admiralty cards, player flown ships)

    Various resources could be put into the project over time, and progress would start immediately, but construction would pause when the resources are consumed (It would eventually stop at 40% if it only had 40% of the required resources)

    Completed projects could reward a tradable ship package, or if a card project, a tradable admiralty card worth several uses.

    Blueprints could be earned or bought or traded for, and could be infinite or limited use.

    submitted by /u/Weylin6
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    Can't offload my prisoners to the security

    Posted: 26 Dec 2020 05:09 AM PST

    The prisoner window at the security officer is empty even though I have 11 prisoners on my ship. What am I doing wrong?

    (edit) Found the problem: It was the wrong type of prisoners from the exchange.

    submitted by /u/SubstantialJeweler28
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    Why do some gravity wells have green Lightning? I'm used improved gravity well trait, but mine doesn't.

    Posted: 25 Dec 2020 12:27 PM PST

    Bug: Gok’tad not upgradable

    Posted: 25 Dec 2020 01:16 PM PST

    Not that anyone that can do anything about this should be seeing, or really even worrying, about this for several days, but...the Gok'tad, at least mine, cannot be upgraded. Much like the mirror Engle bug (that got fixed, yay!) the option simply does not appear.

    Edit: got it to appear, but it did take exiting the ship manager window and/or changing ships. I swear, I'm not drinking spiked nog...

    submitted by /u/doc_nova
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    Lobi Science Ships

    Posted: 25 Dec 2020 08:30 PM PST

    I am trying to decide between the Assembly, Paradox, Daemosh, and Iktomi. Does anyone have any thoughts on which of these ships are the prettiest/most fun to fly? Or is there a different ship that should be on my list? This ship is for an alien warlord captain.

    also - can the unique engine visual on the Daemosh be turned off?

    submitted by /u/pigeon_whisperers
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    Looking for a main

    Posted: 25 Dec 2020 11:19 AM PST

    Was thinking of potentially making a tank/support with a swarm element to it. Not sure how'd that do but it sounded fun in my head. Any ideas?

    Currently have a paradox, titan & ghemor

    I also have an unopened t6 infinity box

    submitted by /u/ElectricalBreak8839
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