Star Trek Online You thought it was a medical shield picture, BUT IT WAS I, EMPEROR'S VANITY SHIELD. |
- You thought it was a medical shield picture, BUT IT WAS I, EMPEROR'S VANITY SHIELD.
- For the glory of Romulan Empire (by D4RK-H3RO)
- "It is possible to commit no mistakes and still lose."
- Ships of the Line: Akira Class
- Really love the Eaglemoss texture for the Odyssey Class.
- Entering Standard Orbit
- "Where to Admiral?" "Someplace where there's a LOT of coffee."
- Finally!!!
- This beauty should have got a Legendary variant
- In The 9th Rule, I always seem to have Madran's ship destroyed--making it unable to complete this patrol. Is this a known glitch? Or is the game following my idea of getting tired of his shenanigans and just getting rid of him?
- PSA: FCD Bonus Dil Payout Bugged, Awarding 8K Only
- Request: Please move Sommerville out of the "new" tab
- Request: Use TAS Practical Joker in the next April Fool's day
- Rift Surfing
- Oh boy did I f*** up
- Do you ever find out what was happening to Daniels during/after the Yesterday’s War arc?
- Rep armour visuals -console
- Longest ship name?
- Omni Beams and Energy Sub-types
- Returning to the game and my character sucks... can anyone help me fix them?
- Cannons for leveling?
- U.S.S. Candy Cane (Medical Vanity Shield)
- Turning point help
You thought it was a medical shield picture, BUT IT WAS I, EMPEROR'S VANITY SHIELD. Posted: 21 Apr 2020 08:37 AM PDT
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For the glory of Romulan Empire (by D4RK-H3RO) Posted: 21 Apr 2020 03:22 AM PDT
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"It is possible to commit no mistakes and still lose." Posted: 21 Apr 2020 06:56 AM PDT
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Ships of the Line: Akira Class Posted: 21 Apr 2020 09:07 AM PDT
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Really love the Eaglemoss texture for the Odyssey Class. Posted: 21 Apr 2020 05:55 AM PDT
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Posted: 21 Apr 2020 06:51 AM PDT
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"Where to Admiral?" "Someplace where there's a LOT of coffee." Posted: 21 Apr 2020 08:37 AM PDT
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Posted: 20 Apr 2020 06:44 PM PDT
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This beauty should have got a Legendary variant Posted: 21 Apr 2020 10:43 AM PDT
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Posted: 21 Apr 2020 08:57 AM PDT
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PSA: FCD Bonus Dil Payout Bugged, Awarding 8K Only Posted: 21 Apr 2020 08:57 AM PDT Surprised this wasn't already posted. The event is bugged and subsequent completions after finishing the event only awards 8K regardless of how many times you've done it. This affects all platforms. https://twitter.com/trekonlinegame/status/1252304252585734145 "Until next maintenance" is kind of bull, considering the event will be over with the next maintenance. [link] [comments] | ||
Request: Please move Sommerville out of the "new" tab Posted: 21 Apr 2020 02:06 AM PDT The Sommerville came out almost seven months ago, but is still in the "new" tab. This matters because it can't be claimed with the Free Ship token that Cryptic gave out for griding event campaigns. While I totally get how awesome it is for them to give out free ships, for many players the only ships we need are the newer ones being released, and six months seems a pretty fair waiting time in my book, for those ships. I've got a lot of free time on my hands at the moment and I'm absolutely desperate to try out the new Spore-Infused Anomalies trait, but if I crack and buy it with zen, I'm basically wasting several months of grinding (my current two free ship tokens will never get used) so I am not going to do that. I know I'm not the only player eagerly awaiting getting the Sommerville, so please Cryptic, give us some exotic-based ship-building fun and release the Sommerville to those who are waiting. Seven months is long enough. Cheers! [link] [comments] | ||
Request: Use TAS Practical Joker in the next April Fool's day Posted: 21 Apr 2020 09:49 AM PDT I'm sure someone must have made this request in the past. For the next April Fool's day can we recreate the TAS episode "Practical Joker"? I offer these items as suggestions:
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Posted: 21 Apr 2020 12:14 AM PDT
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Posted: 21 Apr 2020 11:17 AM PDT I bought the $200 Legendary Bundle. Because it had all the ships I have been wanting, but now, I have all the ships I have been wanting, and I feel like there is no point in playing anymore........ help me. [link] [comments] | ||
Do you ever find out what was happening to Daniels during/after the Yesterday’s War arc? Posted: 21 Apr 2020 11:15 AM PDT He looked more and more progressively messed up as the arc went on then looked fine again for the last mission with Sela. Does he ever show up again and is there a reason for what was happening to him? [link] [comments] | ||
Posted: 21 Apr 2020 06:42 AM PDT I looked around but didn't see anything definite. Does anyone have a list of which rep armour visuals are currently usable on BoFFs on console? So far I only know of Terran and Lukari for sure will work. Omega reps won't (sadly) but I haven't gone into all the others - I don't think the Delta one does. I was hoping to equip my team in MACO armour but that's obviously impossible and was looking for a non-terran alternative. [link] [comments] | ||
Posted: 21 Apr 2020 10:21 AM PDT What is the longest ship name possible that would actually make sense and not contradict itself? (example, can't be miracle worker and temporal at the same time) The longest I can come up with is Mirror Universe Kelvin Timeline Cardassian Andromeda-class Legendary Vanguard Miracle Worker Multi-Mission Reconnaissance Explorer Retrofit [link] [comments] | ||
Omni Beams and Energy Sub-types Posted: 21 Apr 2020 09:54 AM PDT I would like to see omni-beams offered in more energy sub-types. While you can have a Fire-At-Will ship with all beam arrays and a dual cannon + turrets ship all in the same energy sub-type, you cannot utilize dual beam banks effectively if you want to keep your energy weapons visually similar. This is because dual beam banks require your target to be within a 90 degree arc in front of your ship. Turrets are not an effective complimentary weapon as they cannot use beam firing modes such as Beam: Overload or Fire-At-Will. Omni beams, however, can use beam based firing modes. The two energy sub-types that exemplify this problem are 23rd Century Retrofit weapons (the TOS blue phasers) and the Temporal Defense Chroniton weapons (Temporal Defense Initiative prismatic antiprotons). The two ways that come to mind about how to handle their inclusion are: 1) Allow every weapon type to have a vanity slot. So you would have a slot under the "Visuals" tab for dual beam banks, cannons, etc. This would transform the visuals of that weapon type, if equipped on your ship, to the weapon you have in the visuals slot. Alternatively, give a vanity slot to every weapon on a ship (so cruisers would have eight, escorts seven, and science vessels six). This could be monetized by either unlocking them all at once, or individually like inventory slots. While this would allow players the most freedom to customize their visuals, I believe I read somewhere that visuals being tied to weapons is more complex than people realize. This is not likely to be a workable solution. 2) Expand the number of omni-beams considerably, giving one to each energy sub-type. Make omni-beams a standard weapon type alongside beam arrays, dual beam banks, dual heavy cannons, and so forth. This isn't an easy solution, but may be more feasible than creating a vanity system for weapons in general. It could be monetized as a special "Omni Beam Variety Pack", or added to reputation stores alongside the other weapon types. If more omni beams were introduced, then existing restrictions may need to be modified. For example, the two omni beam limit could be kept, but the distinction between crafted and set omni beams could be eliminated. Furthermore, omni beams could be restricted to only aft weapons slots to emphasize that they are intended to be supplemental weapon types. This would ensure that no build could be made completely of omni beams and eliminate any need for maneuvering or positioning (or needing eight omni beam hardpoints on ship models). In conclusion, adding a way for omni beams to display more energy sub-types would greatly help me in my pursuit of certain aesthetics for my character's starships. It reflects what I have seen on the TV shows and movies, where the energy weapons used are of a uniform color and sound. Omni beams fill the missing piece between build weapon types (being the equivalent of turrets for beam weapons). They can offer an opportunity for additional monetization that targets players like me who want a visually and thematically cohesive build for their characters. What do you guys think? Is there another way that weapon visuals could be customized that would be feasible for Star Trek Online as it stands in spring of 2020? How would you like to see it implemented in terms of monetization? [link] [comments] | ||
Returning to the game and my character sucks... can anyone help me fix them? Posted: 21 Apr 2020 05:16 AM PDT I've recently returned to the game after a few years of hiatus. I had several characters from the last time I played the game but I had never gotten to the end of the game. When I restarted playing this time, I decided to create a new character to reacquaint myself with the mechanics and the story. Apparently my "main" had not gotten much past the romulan part of the story (I think he was level 47 or something) and so once I finished that, I pulled him back up and attempted to reconstruct and put the character back together. I've also been playing through some of the additional content like the first contact day patrol and two part thing with Seven and Burnham. When I was completely unable to get past the space portion of the second episode, I assumed it was because it was designed for fully speced characters and thought I should go back and do more story. However with my first attempts to take on the True Way in the Cardassian arc, I'm getting my butt handed to me. I'm level 61 now and I'm wondering if the real problem is these things are scaled to my level and I'm not geared for that anymore because I kept leveling with things like duty officers and patrols. Can anyone help me with some ideas on how to "git gud"? Maybe some ways to get some relatively decent gear for my ship and crew?
EDIT: A commenter pointed out that I need to provide a lot more information so here ya go.
Ship: Exploration Cruiser Refit Profession: Engineer
Energytype: Up until recently, I'd been running phaser and photon torpedoes. I recently added a tetryon bean since it was "better". Fore: Two phaser banks, two photon torpedos Aft: Same
I have no reputation.
Ground traits:
Space Traits:
I've also realized that I have a trait that's unlocked that I need to apply to both. I haven't really figured out a preferred playstyle yet but I've been trying to tank. [link] [comments] | ||
Posted: 21 Apr 2020 08:37 AM PDT Hi there. I decided to play STO a bit on the PS4 and made a Federation tactical escort captain yesterday and got into the starter tier 2 Sabre class escort. I made sure my 2 Bridge Officers had Rapid Fire and Scatter Volley and.....promptly realized there was no way for me to buy cannons! I never realized the vendor didn't sell cannons and the Exchange on the console has very little to offer and what is there is exorbitantly expensive for a new captain. All my initial research just points to quest rewards that I can't actually access yet. So, how's a new Fed captain supposed to get his hands on some cannons? The whole point of this was to rush to the Defiant and slap some phaser cannons on that bad boy for role playing purposes so my son could just have some fun. Any advice or input is appreciated. [link] [comments] | ||
U.S.S. Candy Cane (Medical Vanity Shield) Posted: 20 Apr 2020 03:57 PM PDT
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Posted: 21 Apr 2020 07:30 AM PDT I have to go to a conference but the arrow that's suppose to guide me just decided to not exist and i have no clue where to go or what to do. I'm really getting annoyed by the quest guide system cause sometimes it misguides me or like now just doesnt show up at all. [link] [comments] |
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